Programming computer graphics can be a very hard task. You don't know where to start, how to make the computer display the simplest thing, say a line segment. But if you can get a good book that can guide you in step by step by step path things get clearer and the job does not look that hard any more.
The articles in this series were created to do just that. We took what was give to us by those that went before, then added what we found on the way, addapted all that in more contemporary game needs and here we present them.
In the Graphics section we have included some articles about keyboards and joysticks. These are user interaction devices and we thought they belong here.